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22.08.2026
ECONOMY
09:13

The Cypriot Paradox of the Gaming Industry

A tax “haven” for corporate giants, but with depleted educational resources
ALPHANEWSLIVE


Behind its global lead in per capita revenue, the domestic video game industry is reportedly facing a structural lack of funding and the regulatory milestone of the Business Facilitation Unit (Business Facilitation Unit – BFU), which threatens the viability of international studios.

A review of the first comprehensive report by the Cyprus Video Game Developers Association (CYGMA) reveals significant economic data.

This is an industry with annual revenues exceeding €3.2 billion and a 3.3% contribution to the national GDP, which has made the island a global leader in per capita production and the third-largest market internationally for mobile game downloads.

However, the report’s detailed data reveal a striking structural paradox. Cyprus has become a magnet for capital and a hub for global acquisitions of mature, profitable companies, while at the same time lacking mechanisms to support startup teams and rapidly approaching a critical regulatory milestone without the necessary domestic workforce.

The Impact

Investment activity in the digital gaming sector is perhaps the strongest evidence of the ecosystem’s maturity. During the six-year period from 2020 to 2025, the Cypriot market attracted 21 control-level mergers and acquisitions worth over $10 million, with a total value of €2.76 billion.

This amount represents 4.4% of the global volume of such transactions, ranking Cyprus among the most active transaction hubs internationally. Leading these transactions is the landmark acquisition of Easybrain by Miniclip in 2025 for €1.06 billion, the €568 million restructuring of MY.GAMES in 2022, as well as the earlier acquisition of Easybrain by the Embracer Group in 2021 for €566 million.

At the same time, Cypriot studios raised €137 million in equity venture capital through 72 funding rounds, attracting giants such as Tencent, Krafton, and Korea Investment Partners, along with active domestic investors such as GEM Capital.

The real game-changer in the funding landscape occurred in 2025, with the explosive rise of non-equity credit facilities for user acquisition (User Acquisition Financing).

In just one year, five Cypriot studios secured committed funding lines totaling €128.3 million, led by Malpa Games at €88.5 million, an amount equivalent to nearly the total of all traditional VC capital raised in Cyprus over the entire previous six-year period.

This trend highlights that available capital is directed almost exclusively toward companies that have already proven their commercial value.

Attractive to giants, insufficient for startups

The Cypriot economic model is structured in a way that primarily rewards those who are already turning a profit. Through the IP Box regime, 80% of profits from intellectual property and game code remain tax-free, bringing the effective corporate tax rate down to 3%, despite the base rate rising to 15%.

Add to this the 120% super-deduction on research and development (R&D) expenses, as well as the “package” of personal tax breaks for executives from abroad (such as the 17-year 50% income tax deduction for salaries exceeding €55,000 and the Non-Dom status), Cyprus is an ideal base for well-established studios.

However, while the island offers one of the most competitive tax regimes in Europe for mature companies, it lags dramatically behind in supporting emerging creators. While Germany funds the industry with €125 million annually through a special state fund, the United Kingdom reimburses 34% of production costs, Turkey subsidizes salaries, advertising, and rent in its technology parks, and Abu Dhabi directly funds the ecosystem, Cyprus has no specialized government fund for video game development.

In practice, the tax framework rewards profitability but does not help a new team get there. The general programs of the Research and Innovation Foundation (IDEK), although open to the industry, typically require ready-made prototypes and the participation of private investors, leaving domestic teams unprotected during the riskiest, initial stage of experimentation. The launch of the Plug&Play accelerator in 2026 is a first step, but without direct government seed grants, most new Cypriot startups simply struggle to survive until they see the benefits of the IP Box.

The “Sticking Point” of 2027

The biggest challenge, however, for most of the more than 400 companies in the sector is not financial but regulatory. Under the terms of the BFU, foreign-owned companies that have established themselves on the island must ensure that at least 30% of their workforce consists of Cypriot or European citizens within five years.

For those that joined the scheme when it launched in January 2022, the deadline is January 2, 2027. If an audit finds they do not meet the quota, they risk administrative penalties and a freeze on new work permits for non-European Union executives.

That is precisely where the operational impasse begins. Although Cyprus has nearly 58,000 students in higher education, Cypriot universities produce only 290 to 385 graduates per year in the broader fields of information technology and multimedia. Even more revealing is that graduates from purely specialized video game development programs can be counted on the fingers of one hand, that is, just three to six per year.

However, even this limited pool rarely ends up in Cypriot studios. Local game studios manage to hire only 10 to 40 junior graduates per year. The overwhelming majority of available tech talent is absorbed by the powerful Fintech and Forex sectors, which employ 7,,000 to 8,000 employees, often offering higher starting salaries, or turns to remote work for foreign companies and emigration.

At the same time, the actual annual staffing needs of the studios are estimated at 100 to 300 jobs, creating an unbridgeable gap that directly threatens the smooth operation of international companies in the country.

Immediate Solution

The picture that emerges shows that the Cypriot gaming industry can no longer rely exclusively on its tax appeal and the recruitment of foreign executives.

The ecosystem has proven its ability to generate billions, attract international publishers, and play a leading role in global-scale deals.

However, without the immediate introduction of specialized game development programs at public and private universities—which, according to CYGMA, could produce 45 to 85 qualified graduates annually, and without mechanisms to directly support early-stage projects, the 2027 milestone risks becoming a regulatory roadblock for the country’s most dynamic technology sector.

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